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Windows fixes
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@@ -18,7 +18,7 @@ class CSimpleShadow {
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bool x48_24_collision : 1;
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bool x48_25_alwaysCalculateRadius : 1;
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bool x48_26_radiusCalculated : 1;
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mutable std::experimental::optional<CTexturedQuadFilter> m_filter;
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mutable rstl::optional<CTexturedQuadFilter> m_filter;
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public:
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CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
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