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@@ -63,6 +63,9 @@ void MaterialSet::ConstructMaterial(Stream& out,
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material.header.flags.shadowOccluderMesh() ? "True" : "False");
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/* TODO: Some models enable both of these flags at once, why?
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* And how do we handle this properly?
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*/
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/* Blend factors */
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if (material.header.flags.additiveBlending())
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out << "new_material.game_settings.alpha_blend = 'ADD'\n"
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