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36
Editor/Camera.hpp
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36
Editor/Camera.hpp
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#ifndef URDE_CAMERA_HPP
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#define URDE_CAMERA_HPP
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#include <CProjection.hpp>
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#include <CFrustum.hpp>
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#include <CQuaternion.hpp>
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#include <CVector3f.hpp>
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#include <Math.hpp>
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namespace URDE
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{
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class Camera
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{
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Zeus::CFrustum m_frustum;
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Zeus::CProjection m_projection;
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Zeus::CVector3f m_position;
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Zeus::CQuaternion m_orientation;
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public:
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Camera(const Zeus::CVector3f& position, Zeus::EProjType projType=Zeus::EProjType::Perspective,
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const Zeus::CVector3f& up=Zeus::Math::kUpVec)
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: m_position(position)
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{
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}
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const Zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); }
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const Zeus::CProjection& projection() const { return m_projection; }
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virtual void think()
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{
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}
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};
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}
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#endif // URDE_CAMERA_HPP
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