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CBurstFire: Tidy up includes
Includes all necessary headers and uses a forward declaration where applicable. Ensures inclusion changes in other headers don't break the compilation of these headers and source files.
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@@ -1,5 +1,12 @@
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#include "CBurstFire.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/Weapon/CBurstFire.hpp"
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#include <algorithm>
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#include <cmath>
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CStateManager.hpp"
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#include <zeus/Math.hpp>
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namespace urde {
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CBurstFire::CBurstFire(const SBurst** burstDefs, s32 firstBurstCount) : x10_firstBurstCounter(firstBurstCount) {
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