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Fix player dynamic collision

This commit is contained in:
Jack Andersen
2018-02-07 20:18:27 -10:00
parent 2fee221871
commit ae6797f24b
16 changed files with 120 additions and 106 deletions

View File

@@ -1178,8 +1178,8 @@ bool MovingSphereAABox(const zeus::CSphere& sphere, const zeus::CAABox& aabb, co
bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, const zeus::CVector3f& dir,
double& d, zeus::CVector3f& point, zeus::CVector3f& normal)
{
zeus::CVector3d vecMin(DBL_MIN);
zeus::CVector3d vecMax(DBL_MAX);
zeus::CVector3d vecMin(-FLT_MAX);
zeus::CVector3d vecMax(FLT_MAX);
for (int i=0 ; i<3 ; ++i)
{
@@ -1221,10 +1221,10 @@ bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, co
if (vecMin[2] > vecMin[maxAxis])
maxAxis = 2;
float minMax = std::min(std::min(vecMax[2], vecMax[1]), vecMax[0]);
double minMax = std::min(std::min(vecMax[2], vecMax[1]), vecMax[0]);
if (vecMin[maxAxis] > minMax)
return false;
d = minMax;
d = vecMin[maxAxis];
normal = zeus::CVector3f::skZero;
normal[maxAxis] = dir[maxAxis] > 0.f ? -1.f : 1.f;