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Fix player dynamic collision
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@@ -170,7 +170,7 @@ public:
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void MoveInOneFrameOR(const zeus::CVector3f& trans, float d);
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void RotateToOR(const zeus::CQuaternion& q, float d);
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void MoveToOR(const zeus::CVector3f& trans, float d);
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void sub_8011B098(const zeus::CVector3f& v1, float d);
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void MoveToInOneFrameWR(const zeus::CVector3f& v1, float d);
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void MoveToWR(const zeus::CVector3f& trans, float d);
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zeus::CAxisAngle GetRotateToORAngularMomentumWR(const zeus::CQuaternion& q, float d) const;
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zeus::CVector3f GetMoveToORImpulseWR(const zeus::CVector3f& trans, float d) const;
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