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Fix player dynamic collision

This commit is contained in:
Jack Andersen
2018-02-07 20:18:27 -10:00
parent 2fee221871
commit ae6797f24b
16 changed files with 120 additions and 106 deletions

View File

@@ -16,23 +16,25 @@ protected:
CDamageVulnerability x268_damageVulnerability;
float x2d0_alphaMax;
float x2d4_alphaMin;
s32 x2d8_;
s32 x2d8_shaderIdx;
float x2dc_xrayAlpha;
TUniqueId x2e0_triggerId = kInvalidUniqueId;
bool x2e2_24_ : 1;
bool x2e2_24_noThermalHotZ : 1;
bool x2e2_25_dead : 1;
bool x2e2_26_animating : 1;
bool x2e2_27_ : 1;
bool x2e2_28_ : 1;
bool x2e2_29_ : 1;
bool x2e2_30_transposeRotate : 1;
bool x2e2_31_ : 1;
bool x2e2_27_xrayAlphaEnabled : 1;
bool x2e2_28_inXrayAlpha : 1;
bool x2e2_29_processModelFlags : 1;
bool x2e2_30_scaleAdvancementDelta : 1;
bool x2e2_31_materialFlag54 : 1;
bool x2e3_24_cameraMoveIntoAlpha : 1;
public:
CScriptActor(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabb, float mass, float zMomentum,
const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& actParms, bool looping, bool active, u32 shaderIdx, float xrayAlpha,
bool noThermalHotZ, bool castsShadow, bool scaleAdvancementDelta, bool materialFlag54);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);