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Fix player dynamic collision
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@@ -16,23 +16,25 @@ protected:
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CDamageVulnerability x268_damageVulnerability;
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float x2d0_alphaMax;
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float x2d4_alphaMin;
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s32 x2d8_;
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s32 x2d8_shaderIdx;
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float x2dc_xrayAlpha;
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TUniqueId x2e0_triggerId = kInvalidUniqueId;
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bool x2e2_24_ : 1;
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bool x2e2_24_noThermalHotZ : 1;
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bool x2e2_25_dead : 1;
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bool x2e2_26_animating : 1;
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bool x2e2_27_ : 1;
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bool x2e2_28_ : 1;
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bool x2e2_29_ : 1;
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bool x2e2_30_transposeRotate : 1;
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bool x2e2_31_ : 1;
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bool x2e2_27_xrayAlphaEnabled : 1;
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bool x2e2_28_inXrayAlpha : 1;
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bool x2e2_29_processModelFlags : 1;
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bool x2e2_30_scaleAdvancementDelta : 1;
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bool x2e2_31_materialFlag54 : 1;
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bool x2e3_24_cameraMoveIntoAlpha : 1;
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public:
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CScriptActor(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
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const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
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CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& aabb, float mass, float zMomentum,
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const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& actParms, bool looping, bool active, u32 shaderIdx, float xrayAlpha,
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bool noThermalHotZ, bool castsShadow, bool scaleAdvancementDelta, bool materialFlag54);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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