mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 17:07:41 +00:00
work on CMDL
This commit is contained in:
@@ -3,6 +3,13 @@
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#include "DNAMP1.hpp"
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#include "CMDLMaterials.hpp"
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struct DLPrimVert
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{
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atUint16 pos;
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atUint16 norm;
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atUint16 uvs[8];
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};
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namespace Retro
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{
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namespace DNAMP1
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@@ -11,7 +18,8 @@ namespace DNAMP1
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bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
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Athena::io::IStreamReader& reader,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry)
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const PAK::Entry& entry,
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const HECL::ProjectPath& masterShader)
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{
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reader.setEndian(Athena::BigEndian);
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@@ -31,101 +39,102 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
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}
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/* Open Py Stream */
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut();
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os << "import bpy\n"
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"import bmesh\n"
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"bpy.context.scene.rwk_type = 'MESH'\n"
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"bpy.context.scene.rwk_mesh = bpy.context.scene.name\n"
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"\n"
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"# Using 'Blender Game'\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" if ob.type != 'LAMP':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"# Property to convey original vert indices in overdraw meshes\n"
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"class RWKOriginalIndex(bpy.types.PropertyGroup):\n"
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" index = bpy.props.IntProperty(name='Original Vertex Index')\n"
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"bpy.utils.register_class(RWKOriginalIndex)\n"
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"bpy.types.Mesh.rwk_orig_verts = bpy.props.CollectionProperty(type=RWKOriginalIndex)\n"
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"\n"
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"def loop_from_facevert(face, vert_idx):\n"
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" for loop in face.loops:\n"
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" if loop.vert.index == vert_idx:\n"
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" return loop\n"
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"\n"
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"def add_triangle(bm, vert_seq, vert_indices, norm_seq, norm_indices, mat_nr, od_list):\n"
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" if len(set(vert_indices)) != 3:\n"
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" return None, None\n"
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"\n"
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" ret_mesh = bm\n"
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" vert_seq.ensure_lookup_table()\n"
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" verts = [vert_seq[i] for i in vert_indices]\n"
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" norms = [norm_seq[i] for i in norm_indices]\n"
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"\n"
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" # Make the face\n"
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" face = bm.faces.get(verts)\n"
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"\n"
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" if face is not None and face.material_index != mat_nr: # Same poly, new material\n"
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" # Overdraw detected; track copy\n"
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" od_entry = None\n"
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" for entry in od_list:\n"
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" if entry['material'] == mat_nr:\n"
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" od_entry = entry\n"
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" if od_entry is None:\n"
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" bm_cpy = bm.copy()\n"
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" od_entry = {'material':mat_nr, 'bm':bm_cpy}\n"
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" bmesh.ops.delete(od_entry['bm'], geom=od_entry['bm'].faces, context=3)\n"
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" od_list.append(od_entry)\n"
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" od_entry['bm'].verts.ensure_lookup_table()\n"
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" verts = [od_entry['bm'].verts[i] for i in vert_indices]\n"
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" face = od_entry['bm'].faces.get(verts)\n"
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" if face is None:\n"
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" face = od_entry['bm'].faces.new(verts)\n"
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" else: # Probably a double-sided surface\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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" ret_mesh = od_entry['bm']\n"
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"\n"
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" elif face is not None: # Same material, probably double-sided\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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"\n"
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" else: \n"
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" face = bm.faces.new(verts)\n"
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"\n"
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" # Apply normals\n"
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" for i in range(3):\n"
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" verts[i].normal = norms[i]\n"
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"\n"
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" for i in range(3):\n"
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" face.verts[i].index = vert_indices[i]\n"
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" face.material_index = mat_nr\n"
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" face.smooth = True\n"
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"\n"
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" return face, ret_mesh\n"
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"\n"
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"# Begin bmesh\n"
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"bm = bmesh.new()\n"
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"\n";
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
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"import bmesh\n"
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"bpy.context.scene.hecl_type = 'MESH'\n"
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"bpy.context.scene.hecl_mesh_obj = bpy.context.scene.name\n"
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"\n"
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"# Using 'Blender Game'\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" if ob.type != 'LAMP':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"# Property to convey original vert indices in overdraw meshes\n"
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"class CMDLOriginalIndex(bpy.types.PropertyGroup):\n"
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" index = bpy.props.IntProperty(name='Original Vertex Index')\n"
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"bpy.utils.register_class(CMDLOriginalIndex)\n"
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"bpy.types.Mesh.cmdl_orig_verts = bpy.props.CollectionProperty(type=CMDLOriginalIndex)\n"
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"\n"
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"def loop_from_facevert(face, vert_idx):\n"
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" for loop in face.loops:\n"
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" if loop.vert.index == vert_idx:\n"
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" return loop\n"
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"\n"
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"def add_triangle(bm, vert_seq, vert_indices, norm_seq, norm_indices, mat_nr, od_list):\n"
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" if len(set(vert_indices)) != 3:\n"
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" return None, None\n"
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"\n"
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" ret_mesh = bm\n"
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" vert_seq.ensure_lookup_table()\n"
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" verts = [vert_seq[i] for i in vert_indices]\n"
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" norms = [norm_seq[i] for i in norm_indices]\n"
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"\n"
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" # Make the face\n"
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" face = bm.faces.get(verts)\n"
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"\n"
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" if face is not None and face.material_index != mat_nr: # Same poly, new material\n"
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" # Overdraw detected; track copy\n"
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" od_entry = None\n"
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" for entry in od_list:\n"
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" if entry['material'] == mat_nr:\n"
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" od_entry = entry\n"
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" if od_entry is None:\n"
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" bm_cpy = bm.copy()\n"
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" od_entry = {'material':mat_nr, 'bm':bm_cpy}\n"
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" bmesh.ops.delete(od_entry['bm'], geom=od_entry['bm'].faces, context=3)\n"
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" od_list.append(od_entry)\n"
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" od_entry['bm'].verts.ensure_lookup_table()\n"
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" verts = [od_entry['bm'].verts[i] for i in vert_indices]\n"
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" face = od_entry['bm'].faces.get(verts)\n"
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" if face is None:\n"
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" face = od_entry['bm'].faces.new(verts)\n"
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" else: # Probably a double-sided surface\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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" ret_mesh = od_entry['bm']\n"
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"\n"
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" elif face is not None: # Same material, probably double-sided\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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"\n"
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" else: \n"
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" face = bm.faces.new(verts)\n"
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"\n"
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" # Apply normals\n"
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" for i in range(3):\n"
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" verts[i].normal = norms[i]\n"
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"\n"
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" for i in range(3):\n"
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" face.verts[i].index = vert_indices[i]\n"
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" face.material_index = mat_nr\n"
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" face.smooth = True\n"
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"\n"
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" return face, ret_mesh\n"
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"\n"
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"# Begin bmesh\n"
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"bm = bmesh.new()\n"
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"\n", pakRouter.getBestEntryName(entry).c_str());
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/* Link master shader library */
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HECL::ProjectPath selfPath = pakRouter.getWorking(&entry, PAKBridge::LookupExtractor(entry));
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std::string masterShaderPath;
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for (int i=0 ; i<selfPath.levelCount() ; ++i)
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masterShaderPath += "../";
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masterShaderPath += ".hecl/RetroMasterShader.blend";
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os.format("# Master shader library\n"
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"with bpy.data.libraries.load('//%s', link=True, relative=True) as (data_from, data_to):\n"
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"with bpy.data.libraries.load('%s', link=True, relative=True) as (data_from, data_to):\n"
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" data_to.node_groups = data_from.node_groups\n"
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"\n", masterShaderPath.c_str());
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"\n", masterShader.getAbsolutePathUTF8().c_str());
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MaterialSet::RegisterMaterialProps(os);
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os << "# Materials\n"
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"materials = []\n"
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"\n"
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"# Overdraw-tracking\n"
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"od_list = []\n"
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"\n";
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for (size_t s=0 ; s<head.secCount ; ++s)
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{
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@@ -168,6 +177,7 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
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uvCounts.emplace_back();
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unsigned& uvCount = uvCounts.back();
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MaterialSet::ConstructMaterial(os, mat, s, m++, uvCount);
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os << "materials.append(new_material)\n";
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}
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}
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else
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@@ -181,7 +191,7 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
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for (size_t i=0 ; i<vertCount ; ++i)
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{
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atVec3f pos = reader.readVec3f();
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os.format("bm.verts.new(co=(%f,%f,%f))\n",
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os.format("bm.verts.new((%f,%f,%f))\n",
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pos.vec[0], pos.vec[1], pos.vec[2]);
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}
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break;
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@@ -259,6 +269,180 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
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/* GX Display List (surface) */
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SurfaceHeader sHead;
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sHead.read(reader);
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unsigned matUVCount = matUVCounts[0][sHead.matIdx];
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std::unique_ptr<atUint8[]> dlBuf = reader.readUBytes(sHead.dlSize);
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atUint8* origDl = dlBuf.get();
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atUint8* dl = origDl;
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while (*dl && (dl-origDl) < sHead.dlSize)
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{
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GX::Primitive ptype = GX::Primitive(*dl);
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atUint16 vert_count = HECL::SBig(*(atUint16*)(dl + 1));
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os.format("# VAT Type: %u\n", (*(atUint8*)dl)&7);
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atUint16* dli = (atUint16*)(dl + 3);
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/* First vert */
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DLPrimVert first_prim_vert;
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first_prim_vert.pos = HECL::SBig(dli[0]);
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first_prim_vert.norm = HECL::SBig(dli[1]);
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for (int uv=0 ; uv<matUVCount ; ++uv)
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first_prim_vert.uvs[uv] = HECL::SBig(dli[2+uv]);
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/* 3 Prim Verts to start */
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int c = 0;
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DLPrimVert prim_verts[3];
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for (int pv=0 ; pv<3 ; ++pv)
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{
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prim_verts[pv].pos = HECL::SBig(*dli++);
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prim_verts[pv].norm = HECL::SBig(*dli++);
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for (int uv=0 ; uv<matUVCount ; ++uv)
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prim_verts[pv].uvs[uv] = HECL::SBig(*dli++);
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}
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if (ptype == GX::TRIANGLESTRIP)
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{
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atUint8 flip = 0;
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for (int v=0 ; v<vert_count-2 ; ++v)
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{
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if (flip)
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{
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os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
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prim_verts[c%3].pos,
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prim_verts[(c+2)%3].pos,
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prim_verts[(c+1)%3].pos,
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prim_verts[c%3].norm,
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prim_verts[(c+2)%3].norm,
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prim_verts[(c+1)%3].norm,
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sHead.matIdx);
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if (matUVCount)
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{
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os << "if last_face is not None:\n";
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for (int j=0 ; j<matUVCount ; ++j)
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os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
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prim_verts[c%3].pos, j, prim_verts[c%3].uvs[j],
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prim_verts[(c+2)%3].pos, j, prim_verts[(c+2)%3].uvs[j],
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prim_verts[(c+1)%3].pos, j, prim_verts[(c+1)%3].uvs[j]);
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}
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}
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else
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{
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os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
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prim_verts[c%3].pos,
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prim_verts[(c+1)%3].pos,
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prim_verts[(c+2)%3].pos,
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prim_verts[c%3].norm,
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prim_verts[(c+1)%3].norm,
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prim_verts[(c+2)%3].norm,
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sHead.matIdx);
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if (matUVCount)
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{
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os << "if last_face is not None:\n";
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for (int j=0 ; j<matUVCount ; ++j)
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os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
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prim_verts[c%3].pos, j, prim_verts[c%3].uvs[j],
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prim_verts[(c+1)%3].pos, j, prim_verts[(c+1)%3].uvs[j],
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prim_verts[(c+2)%3].pos, j, prim_verts[(c+2)%3].uvs[j]);
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}
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}
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flip ^= 1;
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dl = (atUint8*)dli;
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/* Advance one prim vert */
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prim_verts[c%3].pos = HECL::SBig(*dli++);
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prim_verts[c%3].norm = HECL::SBig(*dli++);
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for (int uv=0 ; uv<matUVCount ; ++uv)
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prim_verts[c%3].uvs[uv] = HECL::SBig(*dli++);
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++c;
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}
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}
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else if (ptype == GX::TRIANGLES)
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{
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for (int v=0 ; v<vert_count ; v+=3)
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{
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os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
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prim_verts[0].pos,
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prim_verts[1].pos,
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prim_verts[2].pos,
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prim_verts[0].norm,
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prim_verts[1].norm,
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prim_verts[2].norm,
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sHead.matIdx);
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||||
if (matUVCount)
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||||
{
|
||||
os << "if last_face is not None:\n";
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for (int j=0 ; j<matUVCount ; ++j)
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os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
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||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
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prim_verts[0].pos, j, prim_verts[0].uvs[j],
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prim_verts[1].pos, j, prim_verts[1].uvs[j],
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prim_verts[2].pos, j, prim_verts[2].uvs[j]);
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}
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dl = (atUint8*)dli;
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||||
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||||
/* Break if done */
|
||||
if (v+3 >= vert_count)
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break;
|
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/* Advance 3 Prim Verts */
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for (int pv=0 ; pv<3 ; ++pv)
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||||
{
|
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prim_verts[pv].pos = HECL::SBig(*dli++);
|
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prim_verts[pv].norm = HECL::SBig(*dli++);
|
||||
for (int uv=0 ; uv<matUVCount ; ++uv)
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||||
prim_verts[pv].uvs[uv] = HECL::SBig(*dli++);
|
||||
}
|
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}
|
||||
}
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else if (ptype == GX::TRIANGLEFAN)
|
||||
{
|
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++c;
|
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for (int v=0 ; v<vert_count-2 ; ++v)
|
||||
{
|
||||
os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
|
||||
first_prim_vert.pos,
|
||||
prim_verts[c%3].pos,
|
||||
prim_verts[(c+1)%3].pos,
|
||||
first_prim_vert.norm,
|
||||
prim_verts[c%3].norm,
|
||||
prim_verts[(c+1)%3].norm,
|
||||
sHead.matIdx);
|
||||
if (matUVCount)
|
||||
{
|
||||
os << "if last_face is not None:\n";
|
||||
for (int j=0 ; j<matUVCount ; ++j)
|
||||
os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
|
||||
first_prim_vert.pos, j, first_prim_vert.uvs[j],
|
||||
prim_verts[c%3].pos, j, prim_verts[c%3].uvs[j],
|
||||
prim_verts[(c+1)%3].pos, j, prim_verts[(c+1)%3].uvs[j]);
|
||||
}
|
||||
|
||||
dl = (atUint8*)dli;
|
||||
|
||||
/* Advance one prim vert */
|
||||
prim_verts[(c+2)%3].pos = HECL::SBig(*dli++);
|
||||
prim_verts[(c+2)%3].norm = HECL::SBig(*dli++);
|
||||
for (int uv=0 ; uv<matUVCount ; ++uv)
|
||||
prim_verts[(c+2)%3].uvs[uv] = HECL::SBig(*dli++);
|
||||
++c;
|
||||
}
|
||||
}
|
||||
os << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -267,6 +451,56 @@ bool CMDL::ReadToBlender(HECL::BlenderConnection& conn,
|
||||
reader.seek(secStart + head.secSizes[s], Athena::Begin);
|
||||
}
|
||||
|
||||
/* Finish Mesh */
|
||||
os.format("mesh = bpy.data.meshes.new(bpy.context.scene.name)\n"
|
||||
"obj = bpy.data.objects.new(mesh.name, mesh)\n"
|
||||
"obj.show_transparent = True\n"
|
||||
"bpy.context.scene.objects.link(obj)\n"
|
||||
"mesh.cmdl_material_count = %u\n"
|
||||
"for material in materials:\n"
|
||||
" mesh.materials.append(material)\n"
|
||||
"\n"
|
||||
"# Preserve original indices\n"
|
||||
"for vert in bm.verts:\n"
|
||||
" ov = mesh.cmdl_orig_verts.add()\n"
|
||||
" ov.index = vert.index\n"
|
||||
"\n"
|
||||
"# Merge OD meshes\n"
|
||||
"for od_entry in od_list:\n"
|
||||
" vert_dict = {}\n"
|
||||
"\n"
|
||||
" for vert in od_entry['bm'].verts:\n"
|
||||
" if len(vert.link_faces):\n"
|
||||
" vert_dict[vert.index] = bm.verts.new(vert.co, vert)\n"
|
||||
" ov = mesh.cmdl_orig_verts.add()\n"
|
||||
" ov.index = vert.index\n"
|
||||
"\n"
|
||||
" for face in od_entry['bm'].faces:\n"
|
||||
" merge_verts = [vert_dict[fv.index] for fv in face.verts]\n"
|
||||
" if bm.faces.get(merge_verts) is not None:\n"
|
||||
" continue\n"
|
||||
" merge_face = bm.faces.new(merge_verts)\n"
|
||||
" for i in range(len(face.loops)):\n"
|
||||
" old = face.loops[i]\n"
|
||||
" new = merge_face.loops[i]\n"
|
||||
" for j in range(len(od_entry['bm'].loops.layers.uv)):\n"
|
||||
" new[bm.loops.layers.uv[j]] = old[od_entry['bm'].loops.layers.uv[j]]\n"
|
||||
" merge_face.smooth = True\n"
|
||||
" merge_face.material_index = face.material_index\n"
|
||||
"\n"
|
||||
" od_entry['bm'].free()\n"
|
||||
"\n"
|
||||
"# Remove loose vertices\n"
|
||||
"#to_remove = []\n"
|
||||
"#for vert in bm.verts:\n"
|
||||
"# if not len(vert.link_faces):\n"
|
||||
"# to_remove.append(vert)\n"
|
||||
"#bmesh.ops.delete(bm, geom=to_remove, context=1)\n"
|
||||
"\n"
|
||||
"bm.to_mesh(mesh)\n"
|
||||
"bm.free()\n"
|
||||
"\n", head.matSetCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user