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Start naming EMaterialTypes values

This commit is contained in:
2016-12-29 13:38:59 -08:00
parent b3cae0d4d5
commit af1e22a62d
35 changed files with 173 additions and 165 deletions

View File

@@ -8,10 +8,10 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&,
u32 w1, bool b2, const zeus::CVector3f&,
const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool b3)
: CWeapon(owner, aid, uid, active, wType, name, xf,
CMaterialFilter(
CMaterialList(EMaterialTypes::Fifty, matType),
CMaterialList(EMaterialTypes::ThirtyFive, EMaterialTypes::Eighteen, matType, EMaterialTypes::Nineteen),
CMaterialFilter::EFilterType::Three),
CMaterialFilter(CMaterialList(EMaterialTypes::NonSolidDamageable, matType),
CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType,
EMaterialTypes::Solid),
CMaterialFilter::EFilterType::Three),
CMaterialList(), dInfo, EProjectileAttrib(w1) | GetBeamAttribType(wType), CModelData::CModelDataNull())
{
}