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Start naming EMaterialTypes values
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@@ -8,10 +8,10 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&,
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u32 w1, bool b2, const zeus::CVector3f&,
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const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool b3)
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: CWeapon(owner, aid, uid, active, wType, name, xf,
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CMaterialFilter(
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CMaterialList(EMaterialTypes::Fifty, matType),
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CMaterialList(EMaterialTypes::ThirtyFive, EMaterialTypes::Eighteen, matType, EMaterialTypes::Nineteen),
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CMaterialFilter::EFilterType::Three),
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CMaterialFilter(CMaterialList(EMaterialTypes::NonSolidDamageable, matType),
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CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType,
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EMaterialTypes::Solid),
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CMaterialFilter::EFilterType::Three),
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CMaterialList(), dInfo, EProjectileAttrib(w1) | GetBeamAttribType(wType), CModelData::CModelDataNull())
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{
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}
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