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Start naming EMaterialTypes values
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@@ -19,7 +19,7 @@ namespace urde
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int CWorldTransManager::GetSuitCharIdx()
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{
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CPlayerState& state = *g_GameState->GetPlayerState();
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if (state.GetFusion())
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if (state.IsFusionEnabled())
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{
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switch (state.x20_currentSuit)
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{
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