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Start naming EMaterialTypes values
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@@ -385,9 +385,9 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
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CActorParameters actParms = LoadActorParameters(in);
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bool b1 = in.readBool();
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bool b2 = in.readBool();
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bool b3 = in.readBool();
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bool b4 = in.readBool();
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bool snow = in.readBool();
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bool grass = in.readBool();
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bool metalGrating = in.readBool();
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bool b5 = in.readBool();
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u32 w2 = in.readUint32Big();
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float f3 = in.readFloatBig();
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@@ -403,14 +403,14 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, centroid);
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CMaterialList list;
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if (b2)
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list.Add(EMaterialTypes::Eleven);
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if (snow) // Bool 2
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list.Add(EMaterialTypes::Snow);
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if (b3)
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list.Add(EMaterialTypes::Three);
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if (grass) // Bool 3
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list.Add(EMaterialTypes::Grass);
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if (b4)
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list.Add(EMaterialTypes::Six);
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if (metalGrating) // Bool 4
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list.Add(EMaterialTypes::MetalGrating);
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bool generateExtent = false;
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if (collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f)
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