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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -186,7 +186,7 @@ void CMFGame::Touch() {
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if (gunVisible)
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player.GetPlayerGun()->TouchModel(*x14_stateManager);
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if (samusVisible)
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player.ModelData()->Touch(*x14_stateManager, 0);
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player.GetModelData()->Touch(*x14_stateManager, 0);
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if (ballVisible)
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player.GetMorphBall()->TouchModel(*x14_stateManager);
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}
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