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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 02:27:43 +00:00

Runtime: Make const/non-const getters have the same name

Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
This commit is contained in:
Lioncash
2019-08-14 10:58:54 -04:00
parent 6760f78568
commit afab3e0327
60 changed files with 284 additions and 284 deletions

View File

@@ -216,7 +216,7 @@ void CPlayerGun::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CSt
x72c_currentBeam->SetRainSplashGenerator(x748_rainSplashGenerator.get());
x744_auxWeapon->Load(x310_currentBeam, mgr);
CAnimPlaybackParms parms(skBeamAnimIds[int(mgr.GetPlayerState()->GetCurrentBeam())], -1, 1.f, true);
x6e0_rightHandModel.AnimationData()->SetAnimation(parms, false);
x6e0_rightHandModel.GetAnimationData()->SetAnimation(parms, false);
break;
}
case EScriptObjectMessage::Deleted:
@@ -489,7 +489,7 @@ void CPlayerGun::ResetBeamParams(CStateManager& mgr, const CPlayerState& playerS
if (playerState.ItemEnabled(CPlayerState::EItemType::ChargeBeam))
ResetCharge(mgr, false);
CAnimPlaybackParms parms(skBeamAnimIds[int(x314_nextBeam)], -1, 1.f, true);
x6e0_rightHandModel.AnimationData()->SetAnimation(parms, false);
x6e0_rightHandModel.GetAnimationData()->SetAnimation(parms, false);
Reset(mgr, false);
if (playSelectionSfx)
CSfxManager::SfxStart(SFXwpn_morph_out_wipe, 1.f, 0.f, true, 0x7f, false, kInvalidAreaId);
@@ -2018,7 +2018,7 @@ void CPlayerGun::PreRender(const CStateManager& mgr, const zeus::CFrustum& frust
x740_grappleArm->PreRender(mgr, frustum, camPos);
if (x678_morph.GetGunState() != CGunMorph::EGunState::OutWipeDone || activeVisor == CPlayerState::EPlayerVisor::XRay)
x6e0_rightHandModel.AnimationData()->PreRender();
x6e0_rightHandModel.GetAnimationData()->PreRender();
if (x833_28_phazonBeamActive)
g_Renderer->AllocatePhazonSuitMaskTexture();