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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -76,8 +76,8 @@ void CWaveBeam::Fire(bool underwater, float dt, EChargeState chargeState, const
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NWeaponTypes::play_sfx(kSoundId[int(chargeState)], underwater, false, 0.165f);
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CAnimPlaybackParms parms(skShootAnim[int(chargeState)], -1, 1.f, true);
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x10_solidModelData->AnimationData()->EnableLooping(false);
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x10_solidModelData->AnimationData()->SetAnimation(parms, false);
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x10_solidModelData->GetAnimationData()->EnableLooping(false);
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x10_solidModelData->GetAnimationData()->SetAnimation(parms, false);
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}
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void CWaveBeam::EnableSecondaryFx(ESecondaryFxType type) {
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