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Runtime: Make const/non-const getters have the same name

Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
This commit is contained in:
Lioncash
2019-08-14 10:58:54 -04:00
parent 6760f78568
commit afab3e0327
60 changed files with 284 additions and 284 deletions

View File

@@ -27,11 +27,11 @@ void CScriptAreaAttributes::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
return;
if (msg == EScriptObjectMessage::InitializedInArea) {
CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId);
area->SetAreaAttributes(this);
stateMgr.GetEnvFxManager()->SetFxDensity(500, x3c_envFxDensity);
} else if (msg == EScriptObjectMessage::Deleted) {
CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId);
if (!area->IsPostConstructed())
return;