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Runtime: Make const/non-const getters have the same name

Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
This commit is contained in:
Lioncash
2019-08-14 10:58:54 -04:00
parent 6760f78568
commit afab3e0327
60 changed files with 284 additions and 284 deletions

View File

@@ -77,7 +77,7 @@ void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
transMgr->SfxStart();
break;
case EScriptObjectMessage::SetToZero: {
const auto& world = mgr.WorldNC();
const auto& world = mgr.GetWorld();
world->SetLoadPauseState(true);
CAssetId currentWorld = g_GameState->CurrentWorldAssetId();
g_GameState->SetCurrentWorldId(x34_worldId);