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Working SFX playback
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@@ -61,6 +61,7 @@
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#include "MP1/CSpacePirate.hpp"
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#include "CScriptShadowProjector.hpp"
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#include "CScriptStreamedMusic.hpp"
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#include "CScriptRoomAcoustics.hpp"
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#include "CPatternedInfo.hpp"
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#include "CSimplePool.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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@@ -1761,7 +1762,44 @@ CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in
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CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 32, "RoomAcoustics"))
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return nullptr;
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std::string name = mgr.HashInstanceName(in);
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bool a = in.readBool();
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u32 b = in.readUint32Big();
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bool c = in.readBool();
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bool d = in.readBool();
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float e = in.readFloatBig();
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float f = in.readFloatBig();
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float g = in.readFloatBig();
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float h = in.readFloatBig();
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float i = in.readFloatBig();
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float j = in.readFloatBig();
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bool k = in.readBool();
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float l = in.readFloatBig();
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float m = in.readFloatBig();
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float n = in.readFloatBig();
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bool o = in.readBool();
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bool p = in.readBool();
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float q = in.readFloatBig();
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float r = in.readFloatBig();
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float s = in.readFloatBig();
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float t = in.readFloatBig();
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float u = in.readFloatBig();
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bool v = in.readBool();
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u32 w = in.readUint32Big();
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u32 x = in.readUint32Big();
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u32 y = in.readUint32Big();
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u32 z = in.readUint32Big();
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u32 _a = in.readUint32Big();
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u32 _b = in.readUint32Big();
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u32 _c = in.readUint32Big();
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u32 _d = in.readUint32Big();
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u32 _e = in.readUint32Big();
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return new CScriptRoomAcoustics(mgr.AllocateUniqueId(), name, info, a, b, c, d, e, f, g, h, i, j,
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k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, _a, _b, _c, _d, _e);
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}
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CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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