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Few more character imps
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@@ -13,14 +13,14 @@ public:
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CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, const std::string& name);
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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void VGetTimeRemaining() const;
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CCharAnimTime VGetTimeRemaining() const;
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bool VHasOffset(const CSegId& seg) const;
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void VGetOffset(const CSegId& seg) const;
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void VGetRotation(const CSegId& seg) const;
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void VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32, u32, u32) const;
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void VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32, u32, u32) const;
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void VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32, u32, u32) const;
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void VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32, u32, u32) const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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void VGetBoolPOIState(const char*) const;
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void VGetInt32POIState(const char*) const;
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void VGetParticlePOIState(const char*) const;
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