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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:07:42 +00:00

Silence warning, implement Zoid loader, and update nod

This commit is contained in:
2017-05-20 23:01:24 -07:00
parent 9c32213790
commit b172bd26e6
4 changed files with 50 additions and 21 deletions

View File

@@ -308,8 +308,8 @@ CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
if (propCount >= 14)
layerIdx = in.readUint32Big();
return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts, actorPosBias,
maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts,
actorPosBias, maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
}
return CLightParameters::None();
}
@@ -431,7 +431,7 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
else
data = CStaticRes(staticId, head.x40_scale);
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f)|| collisionExtent.isZero())
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabb = data.GetBounds(head.x10_transform.getRotation());
return new CScriptActor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), aabb, f1,
@@ -1677,12 +1677,11 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
if (g_ResFactory->GetResourceTypeById(model))
modelData = CModelData(CStaticRes(model, aHead.x40_scale));
return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
std::move(modelData), aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9,
c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
particle1, particle1Scale, particle1B1, particle1B2, particle1W,
particle2, particle2Scale, particle2B1, particle2B2, particle2W,
particle3, particle3Scale, particle3W, b1, b2, b3, b4);
return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(modelData),
aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9, c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
particle1, particle1Scale, particle1B1, particle1B2, particle1W, particle2, particle2Scale,
particle2B1, particle2B2, particle2W, particle3, particle3Scale, particle3W, b1, b2, b3,
b4);
}
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1710,8 +1709,7 @@ CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propC
zeus::CAABox aabb(-v2 * 0.5f, v2 * 0.5f);
return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo,
v3, w1, b1, w2, f1, f2, f3, f4, b2);
return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo, v3, w1, b1, w2, f1, f2, f3, f4, b2);
}
CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1778,8 +1776,9 @@ CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int
return new CScriptPlayerActor(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
animParms.GetInitialAnimation(), loop), CModelData::CModelDataNull(),
aabox, true, list, mass, zMomentum, hInfo, dVuln, actParms, loop, active, flags, w1);
animParms.GetInitialAnimation(), loop),
CModelData::CModelDataNull(), aabox, true, list, mass, zMomentum, hInfo, dVuln,
actParms, loop, active, flags, w1);
}
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1836,7 +1835,7 @@ CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in, int
u32 w2 = in.readUint32Big();
std::vector<CVisorFlare::CFlareDef> flares;
flares.reserve(5);
for (int i=0 ; i<5 ; ++i)
for (int i = 0; i < 5; ++i)
if (auto flare = CVisorFlare::LoadFlareDef(in))
flares.push_back(*flare);
@@ -2170,8 +2169,38 @@ CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount,
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 15, "ActorContraption"))
return nullptr;
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f collisionOrigin = zeus::CVector3f::ReadBig(in);
float mass = in.readFloatBig();
float zMomentum = in.readFloatBig();
CHealthInfo hInfo(in);
CDamageVulnerability dVuln(in);
CAnimationParameters animParams(in);
CActorParameters actParams = LoadActorParameters(in);
ResId flameFxId = in.readUint32Big();
CDamageInfo dInfo(in);
bool active = in.readBool();
if (!g_ResFactory->GetResourceTypeById(animParams.GetACSFile()))
return nullptr;
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOrigin);
CMaterialList list;
list.Add(EMaterialTypes::Immovable);
list.Add(EMaterialTypes::Solid);
CModelData data(CAnimRes(animParams.GetACSFile(), animParams.GetCharacter(), head.x40_scale,
animParams.GetInitialAnimation(), true));
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabb = data.GetBounds(head.x10_transform.getRotation());
return new MP1::CActorContraption(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
aabb, list, mass, zMomentum, hInfo, dVuln, actParams, flameFxId, dInfo, active);
}
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)