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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 17:07:41 +00:00
Various stubs, and starting on core functionality
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@@ -8,6 +8,7 @@
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#include <clocale>
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#include <memory>
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#include <boo/boo.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include "CBasics.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CResFactory.hpp"
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@@ -33,11 +34,12 @@
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#include "CMain.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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namespace Retro
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{
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CMemoryCardSys* g_MemoryCardSys = nullptr;
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CResFactory* g_ResFactory = nullptr;
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CResFactory* g_ResFactory = nullptr;
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CSimplePool* g_SimplePool = nullptr;
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CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
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CAiFuncMap* g_AiFuncMap = nullptr;
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@@ -132,6 +134,7 @@ void CMain::RegisterResourceTweaks()
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void CMain::ResetGameState()
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{
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}
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void CMain::InitializeSubsystems()
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{
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CElementGen::Initialize();
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@@ -140,15 +143,37 @@ void CMain::InitializeSubsystems()
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}
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void CMain::AddWorldPaks()
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{
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#if 0
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u32 i = 0;
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while (i <= 255)
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{
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std::string pakName = CBasics::Stringize("%s%i.pak", g_tweakGame->GetWorldPrefix().c_str(), i);
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if (!CDvdFile::FileExists(pakName.c_str()))
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{
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i++;
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continue;
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}
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g_ResFactory->GetLoader().AddPakFile(pakName, false);
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i++;
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}
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#endif
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}
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void CMain::FillInAssetIDs()
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{
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}
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void CMain::LoadAudio()
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{
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}
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int CMain::RsMain(int argc, const boo::SystemChar* argv[])
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int CMain::appMain(boo::IApplication* app)
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{
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Zeus::detectCPU();
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mainWindow = app->newWindow("Metroid Prime 1 Reimplementation vZygote");
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mainWindow->setCallback(&windowCallback);
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mainWindow->showWindow();
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//devFinder.startScanning();
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TOneStatic<CGameGlobalObjects> globalObjs;
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InitializeSubsystems();
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globalObjs->PostInitialize(x6c_memSys);
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@@ -157,9 +182,19 @@ int CMain::RsMain(int argc, const boo::SystemChar* argv[])
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g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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FillInAssetIDs();
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TOneStatic<CGameArchitectureSupport> archSupport;
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boo::IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
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float rgba[4] = { 0.5f, 0.5f, 0.5f, 1.0f};
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gfxQ->setClearColor(rgba);
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while (!xe8_b24_finished)
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{
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mainWindow->waitForRetrace();
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xe8_b24_finished = archSupport->Update();
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gfxQ->clearTarget();
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gfxQ->present();
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gfxQ->execute();
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}
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return 0;
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}
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@@ -178,11 +213,10 @@ int main(int argc, const char* argv[])
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#else
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std::setlocale(LC_ALL, "en-US.UTF-8");
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#endif
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LogVisor::RegisterConsoleLogger();
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Retro::TOneStatic<Retro::MP1::CMain> main;
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std::unique_ptr<boo::IApplication> app =
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boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, *main,
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int ret = boo::ApplicationRun(boo::IApplication::PLAT_AUTO, *main,
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_S("mp1"), _S("MP1"), argc, argv);
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return main->RsMain(argc, argv);
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return ret;
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}
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