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Much CModel work
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@@ -300,5 +300,6 @@ void CGraphics::SetViewportResolution(const zeus::CVector2i& res)
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boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
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boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
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boo::ITextureR* CGraphics::g_SpareTexture = nullptr;
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hecl::Runtime::ShaderCacheManager* CGraphics::g_ShaderCacheMgr = nullptr;
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}
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