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Much CModel work
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@@ -44,7 +44,7 @@ public:
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ETexelFormat GetTexelFormat() const {return x0_fmt;}
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u16 GetWidth() const {return x4_w;}
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u16 GetHeight() const {return x6_h;}
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void Load(int slot, EClampMode clamp);
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void Load(int slot, EClampMode clamp) const;
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boo::ITexture* GetBooTexture() {return m_booTex;}
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};
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