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Lots of HUD-related implementations
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@@ -3,6 +3,7 @@
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#include "RetroTypes.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "CSaveWorld.hpp"
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namespace urde
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{
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@@ -131,9 +132,7 @@ class CGameOptions
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u16 _dummy = 0;
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};
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u32 x70_ = 0;
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u32 x74_ = 0;
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u32 x78_ = 0;
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std::vector<CSaveWorld::SScanState> x6c_scanStates;
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public:
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CGameOptions();
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@@ -174,6 +173,7 @@ public:
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bool GetIsHintSystemEnabled() const { return x68_28_hintSystem; }
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void SetControls(s32);
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void ResetControllerAssets();
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std::vector<CSaveWorld::SScanState>& GetScanStates() { return x6c_scanStates; }
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static void TryRestoreDefaults(const CFinalInput& input, int category,
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int option, bool frontend, bool forceRestore);
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