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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:07:43 +00:00

Lots of HUD-related implementations

This commit is contained in:
Jack Andersen
2017-04-01 17:03:37 -10:00
parent 1731cae418
commit b3c94f1d2b
64 changed files with 2066 additions and 106 deletions

View File

@@ -10,18 +10,18 @@ CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
float left, float right,
float top, float bottom,
float znear, float zfar)
: CGuiWidget(parms), xf8_proj(EProjection::Orthographic),
xfc_left(left), x100_right(right),
x104_top(top), x108_bottom(bottom),
x10c_znear(znear), x110_zfar(zfar)
: CGuiWidget(parms), xb8_proj(EProjection::Orthographic),
xbc_left(left), xc0_right(right),
xc4_top(top), xc8_bottom(bottom),
xcc_znear(znear), xd0_zfar(zfar)
{}
CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
float fov, float aspect,
float znear, float zfar)
: CGuiWidget(parms), xf8_proj(EProjection::Perspective),
xfc_fov(fov), x100_aspect(aspect),
x104_znear(znear), x108_zfar(zfar)
: CGuiWidget(parms), xb8_proj(EProjection::Perspective),
xbc_fov(fov), xc0_aspect(aspect),
xc4_znear(znear), xc8_zfar(zfar)
{}
zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) const
@@ -30,18 +30,18 @@ zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) con
if (local.isZero())
return {-1.f, -1.f, 1.f};
zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xfc_fov, x100_aspect,
x104_znear, x108_zfar,
zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xbc_fov, xc0_aspect,
xc4_znear, xc8_zfar,
false);
return mat.multiplyOneOverW(local);
}
void CGuiCamera::Draw(const CGuiWidgetDrawParms& parms) const
{
if (xf8_proj == EProjection::Perspective)
CGraphics::SetPerspective(xfc_fov, x100_aspect, x104_znear, x108_zfar);
if (xb8_proj == EProjection::Perspective)
CGraphics::SetPerspective(xbc_fov, xc0_aspect, xc4_znear, xc8_zfar);
else
CGraphics::SetOrtho(xfc_left, x100_right, x104_top, x108_bottom, x10c_znear, x110_zfar);
CGraphics::SetOrtho(xbc_left, xc0_right, xc4_top, xc8_bottom, xcc_znear, xd0_zfar);
CGraphics::SetViewPointMatrix(GetGuiFrame()->GetAspectTransform() *
zeus::CTransform::Translate(parms.x4_cameraOffset) * x34_worldXF);
CGuiWidget::Draw(parms);