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Lots of HUD-related implementations
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@@ -308,4 +308,13 @@ bool CGuiTextSupport::GetIsTextSupportFinishedLoading() const
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return _GetIsTextSupportFinishedLoading();
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}
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void CGuiTextSupport::SetScanStates(const std::vector<CSaveWorld::SScanState>* scanStates)
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{
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if (x14_props.xc_scanStates != scanStates)
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{
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x14_props.xc_scanStates = scanStates;
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ClearRenderBuffer();
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}
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}
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}
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