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Lots of HUD-related implementations
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91
Runtime/GuiSys/CScanDisplay.cpp
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91
Runtime/GuiSys/CScanDisplay.cpp
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#include "CScanDisplay.hpp"
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#include "zeus/CTransform.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde
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{
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void CScanDisplay::CDataDot::Update(float dt)
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{
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if (x20_ > 0.f)
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{
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float diff = x20_ - dt;
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if (diff < 0.f)
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x20_ = 0.f;
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else
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x20_ = diff;
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float d = x20_ / x1c_;
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xc_ = (x14_ * (x4_ * d)) + (1.f - x1c_ > 0.f ? d : 0.f);
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}
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if (x24_ > x28_)
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{
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float tmp = -((2.0f * x24_) - dt);
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x24_ = (tmp >= x28_ ? x28_ : tmp);
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}
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else if (x24_ < x28_)
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{
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float tmp = (2.0 * x24_) + x28_;
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x24_ = (tmp >= x28_ ? x28_ : tmp);
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}
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}
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void CScanDisplay::CDataDot::Draw(const zeus::CColor& col, float f1) const
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{
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if (x24_ == 0.f)
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return;
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if (x0_ == EDotState::One)
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{
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zeus::CTransform xf = zeus::CTransform::Translate(xc_.x, 0.f, xc_.y);
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#if 0
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g_Renderer->SetModelMatrix(xf);
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CGraphics::StreamBegin(ERglPrimitive::TriangleStrip);
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zeus::Comp8 r, g, b, a;
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col.toRGBA8(r, g, b, a);
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CGraphics::StreamColor({col.r, col.g, col.b, x24_ * float(a)});
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CGraphics::StreamTexCoord(0.f, 1.f);
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CGraphics::StreamVertex(zeus::CVector3f{-f1, 0, f1});
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CGraphics::StreamTexCoord(0.f, 0.f);
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CGraphics::StreamVertex(zeus::CVector3f{-f1, 0, -f1});
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CGraphics::StreamTexCoord(1.f, 1.f);
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CGraphics::StreamVertex(zeus::CVector3f{f1, 0, f1});
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CGraphics::StreamTexCoord(1.f, 0.f);
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CGraphics::StreamVertex(zeus::CVector3f{f1, 0, -f1});
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CGraphics::StreamEnd();
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#endif
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}
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}
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void CScanDisplay::CDataDot::StartTransitionTo(const zeus::CVector2f& vec, float f1)
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{
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x20_ = f1;
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x1c_ = f1;
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x4_ = xc_;
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x14_ = vec;
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}
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void CScanDisplay::CDataDot::SetDestPosition(const zeus::CVector2f& pos)
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{
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if (x20_ <= 0.f)
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xc_ = pos;
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else
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x14_ = pos;
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}
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void CScanDisplay::ProcessInput(const CFinalInput& input)
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{
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}
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void CScanDisplay::StartScan(TUniqueId id, const CScannableObjectInfo& scanInfo, CGuiTextPane* message,
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CGuiTextPane* scrollMessage, CGuiWidget* textGroup, CGuiModel* xmark,
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CGuiModel* abutton, CGuiModel* dash, float scanTime)
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{
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}
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void CScanDisplay::StopScan()
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{
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}
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}
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