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Lots of HUD-related implementations

This commit is contained in:
Jack Andersen
2017-04-01 17:03:37 -10:00
parent 1731cae418
commit b3c94f1d2b
64 changed files with 2066 additions and 106 deletions

View File

@@ -280,13 +280,13 @@ bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr)
return false;
x8_preLoadDeps.clear();
CGuiFrame& baseHud = *x34_samusHud->x274_loadedBaseHud;
CGuiFrame& baseHud = *x34_samusHud->x274_loadedFrmeBaseHud;
x144_basewidget_automapper = baseHud.FindWidget("BaseWidget_AutoMapper");
x148_model_automapper = static_cast<CGuiModel*>(baseHud.FindWidget("Model_AutoMapper"));
x14c_basehud_camera = baseHud.GetFrameCamera();
x150_basewidget_functional = baseHud.FindWidget("BaseWidget_Functional");
x154_automapperRotate = zeus::CQuaternion(x144_basewidget_automapper->GetLocalTransform().basis);
x154_automapperRotate = zeus::CQuaternion(x144_basewidget_automapper->GetWorldTransform().basis);
x164_automapperOffset = x144_basewidget_automapper->GetLocalPosition();
x170_camRotate = zeus::CQuaternion::skNoRotation;
x180_camOffset = x14c_basehud_camera->GetLocalPosition() +