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Lots of HUD-related implementations
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@@ -280,13 +280,13 @@ bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr)
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return false;
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x8_preLoadDeps.clear();
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CGuiFrame& baseHud = *x34_samusHud->x274_loadedBaseHud;
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CGuiFrame& baseHud = *x34_samusHud->x274_loadedFrmeBaseHud;
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x144_basewidget_automapper = baseHud.FindWidget("BaseWidget_AutoMapper");
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x148_model_automapper = static_cast<CGuiModel*>(baseHud.FindWidget("Model_AutoMapper"));
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x14c_basehud_camera = baseHud.GetFrameCamera();
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x150_basewidget_functional = baseHud.FindWidget("BaseWidget_Functional");
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x154_automapperRotate = zeus::CQuaternion(x144_basewidget_automapper->GetLocalTransform().basis);
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x154_automapperRotate = zeus::CQuaternion(x144_basewidget_automapper->GetWorldTransform().basis);
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x164_automapperOffset = x144_basewidget_automapper->GetLocalPosition();
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x170_camRotate = zeus::CQuaternion::skNoRotation;
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x180_camOffset = x14c_basehud_camera->GetLocalPosition() +
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