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Update shaders for Vulkan

This commit is contained in:
Jack Andersen
2016-06-30 16:32:50 -10:00
parent d429e6a7f7
commit b3e981763b
2 changed files with 16 additions and 15 deletions

View File

@@ -22,7 +22,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
" vec3 uv;\n"
" vec4 color;\n"
"};\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.uv = uvIn[gl_VertexID];\n"
@@ -39,7 +39,7 @@ BOO_GLSL_BINDING_HEAD
" vec3 uv;\n"
" vec4 color;\n"
"};\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"
@@ -56,7 +56,7 @@ BOO_GLSL_BINDING_HEAD
" vec3 uv;\n"
" vec4 color;\n"
"};\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0, index=0) out vec4 colorOut;\n"
"layout(location=0, index=1) out vec4 blendOut;\n"
"void main()\n"