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Update shaders for Vulkan
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@@ -22,7 +22,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.uv = uvIn[gl_VertexID];\n"
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@@ -39,7 +39,7 @@ BOO_GLSL_BINDING_HEAD
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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@@ -56,7 +56,7 @@ BOO_GLSL_BINDING_HEAD
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" vec3 uv;\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0, index=0) out vec4 colorOut;\n"
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"layout(location=0, index=1) out vec4 blendOut;\n"
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"void main()\n"
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