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Correct rstl::prereserved_vector implementation
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@@ -52,7 +52,7 @@ static const u16 SelectionSfxs[] =
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};
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CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
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const rstl::prereserved_vector<bool, 4>& enables)
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const rstl::reserved_vector<bool, 4>& enables)
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: x0_baseHud(baseHud), x4_type(type)
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{
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x14_24_visibleDebug = true;
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@@ -300,7 +300,7 @@ void CHudVisorBeamMenu::SetIsVisibleGame(bool v)
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Update(0.f, true);
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}
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::prereserved_vector<bool, 4>& enables)
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables)
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{
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for (int i=0 ; i<4 ; ++i)
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{
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