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Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -52,7 +52,7 @@ static const u16 SelectionSfxs[] =
};
CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
const rstl::prereserved_vector<bool, 4>& enables)
const rstl::reserved_vector<bool, 4>& enables)
: x0_baseHud(baseHud), x4_type(type)
{
x14_24_visibleDebug = true;
@@ -300,7 +300,7 @@ void CHudVisorBeamMenu::SetIsVisibleGame(bool v)
Update(0.f, true);
}
void CHudVisorBeamMenu::SetPlayerHas(const rstl::prereserved_vector<bool, 4>& enables)
void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables)
{
for (int i=0 ; i<4 ; ++i)
{