2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 13:07:42 +00:00

Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -194,8 +194,8 @@ class CSamusHud
CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic = { EFilterType::NoColor };
static CSamusHud* g_SamusHud;
static rstl::prereserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
static rstl::prereserved_vector<bool, 4> BuildPlayerHasBeams(const CStateManager& mgr);
static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
static rstl::reserved_vector<bool, 4> BuildPlayerHasBeams(const CStateManager& mgr);
void InitializeFrameGluePermanent(const CStateManager& mgr);
void InitializeFrameGlueMutable(const CStateManager& mgr);
void UninitializeFrameGlueMutable();