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Correct rstl::prereserved_vector implementation
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@@ -194,8 +194,8 @@ class CSamusHud
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CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic = { EFilterType::NoColor };
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static CSamusHud* g_SamusHud;
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static rstl::prereserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
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static rstl::prereserved_vector<bool, 4> BuildPlayerHasBeams(const CStateManager& mgr);
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static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
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static rstl::reserved_vector<bool, 4> BuildPlayerHasBeams(const CStateManager& mgr);
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void InitializeFrameGluePermanent(const CStateManager& mgr);
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void InitializeFrameGlueMutable(const CStateManager& mgr);
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void UninitializeFrameGlueMutable();
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