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Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -3,10 +3,17 @@
namespace urde
{
CPathFindSearch::CPathFindSearch(CPFArea* area, u32 w1, u32 w2, float f1, float f2)
: x0_area(area), xd0_f2(f2), xd4_f1(f1), xdc_w1(w1), xe0_w2(1u << w2)
CPathFindSearch::CPathFindSearch(CPFArea* area, u32 flags, u32 w2, float f1, float f2)
: x0_area(area), xd0_f2(f2), xd4_f1(f1), xdc_flags(flags), xe0_w2(1u << w2)
{
}
void CPathFindSearch::Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2)
{
x4_.clear();
xc8_ = 0;
}
}