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Correct rstl::prereserved_vector implementation
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@@ -142,7 +142,7 @@ void CScriptActorRotate::UpdateActors(bool next, CStateManager& mgr)
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void CScriptActorRotate::UpdateSpiderBallWaypoints(CStateManager& mgr)
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{
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rstl::prereserved_vector<TUniqueId, 1024> waypointIds;
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rstl::reserved_vector<TUniqueId, 1024> waypointIds;
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CObjectList& objectList = mgr.GetAllObjectList();
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for (CEntity* ent : objectList)
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{
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