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Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -142,7 +142,7 @@ void CScriptActorRotate::UpdateActors(bool next, CStateManager& mgr)
void CScriptActorRotate::UpdateSpiderBallWaypoints(CStateManager& mgr)
{
rstl::prereserved_vector<TUniqueId, 1024> waypointIds;
rstl::reserved_vector<TUniqueId, 1024> waypointIds;
CObjectList& objectList = mgr.GetAllObjectList();
for (CEntity* ent : objectList)
{