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Fix MSVC name squatting, (near, far)
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@@ -83,8 +83,8 @@ struct FRME : BigDNA
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PerspectiveProjection() : IProjection(ProjectionType::Perspective) {}
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Value<float> fov;
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Value<float> aspect;
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Value<float> near;
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Value<float> far;
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Value<float> znear;
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Value<float> zfar;
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};
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struct OrthographicProjection : IProjection
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@@ -95,8 +95,8 @@ struct FRME : BigDNA
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Value<float> right;
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Value<float> top;
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Value<float> bottom;
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Value<float> near;
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Value<float> far;
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Value<float> znear;
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Value<float> zfar;
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};
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std::unique_ptr<IProjection> projection;
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};
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