diff --git a/DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp b/DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp index 549f77f18..8cd3ba81f 100644 --- a/DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp +++ b/DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp @@ -65,40 +65,40 @@ struct ITweakGunRes : ITweak { } void ResolveResources(const urde::IFactory& factory) { - x4_gunMotion = factory.GetResourceIdByName(GetGunMotion().c_str())->id; - x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm().c_str())->id; - xc_rightHand = factory.GetResourceIdByName(GetRightHand().c_str())->id; + x4_gunMotion = factory.GetResourceIdByName(GetGunMotion())->id; + x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm())->id; + xc_rightHand = factory.GetResourceIdByName(GetRightHand())->id; - x10_powerBeam = factory.GetResourceIdByName(GetPowerBeam().c_str())->id; - x14_iceBeam = factory.GetResourceIdByName(GetIceBeam().c_str())->id; - x18_waveBeam = factory.GetResourceIdByName(GetWaveBeam().c_str())->id; - x1c_plasmaBeam = factory.GetResourceIdByName(GetPlasmaBeam().c_str())->id; - x20_phazonBeam = factory.GetResourceIdByName(GetPhazonBeam().c_str())->id; + x10_powerBeam = factory.GetResourceIdByName(GetPowerBeam())->id; + x14_iceBeam = factory.GetResourceIdByName(GetIceBeam())->id; + x18_waveBeam = factory.GetResourceIdByName(GetWaveBeam())->id; + x1c_plasmaBeam = factory.GetResourceIdByName(GetPlasmaBeam())->id; + x20_phazonBeam = factory.GetResourceIdByName(GetPhazonBeam())->id; - x24_holoTransition = factory.GetResourceIdByName(GetHoloTransition().c_str())->id; + x24_holoTransition = factory.GetResourceIdByName(GetHoloTransition())->id; - x28_bombSet = factory.GetResourceIdByName(GetBombSet().c_str())->id; - x2c_bombExplode = factory.GetResourceIdByName(GetBombExplode().c_str())->id; - x30_powerBombExplode = factory.GetResourceIdByName(GetPowerBombExplode().c_str())->id; + x28_bombSet = factory.GetResourceIdByName(GetBombSet())->id; + x2c_bombExplode = factory.GetResourceIdByName(GetBombExplode())->id; + x30_powerBombExplode = factory.GetResourceIdByName(GetPowerBombExplode())->id; for (int i = 0; i < 5; ++i) for (int j = 0; j < 2; ++j) - x34_weapons[i][j] = factory.GetResourceIdByName(GetWeapon(i, j).c_str())->id; + x34_weapons[i][j] = factory.GetResourceIdByName(GetWeapon(i, j))->id; for (int i = 0; i < 5; ++i) - x84_muzzle[i] = factory.GetResourceIdByName(GetMuzzleParticle(i).c_str())->id; + x84_muzzle[i] = factory.GetResourceIdByName(GetMuzzleParticle(i))->id; for (int i = 0; i < 5; ++i) - x94_charge[i] = factory.GetResourceIdByName(GetChargeParticle(i).c_str())->id; + x94_charge[i] = factory.GetResourceIdByName(GetChargeParticle(i))->id; for (int i = 0; i < 5; ++i) - xa4_auxMuzzle[i] = factory.GetResourceIdByName(GetAuxMuzzleParticle(i).c_str())->id; + xa4_auxMuzzle[i] = factory.GetResourceIdByName(GetAuxMuzzleParticle(i))->id; - xb4_grappleSegment = factory.GetResourceIdByName(GetGrappleSegmentParticle().c_str())->id; - xb8_grappleClaw = factory.GetResourceIdByName(GetGrappleClawParticle().c_str())->id; - xbc_grappleHit = factory.GetResourceIdByName(GetGrappleHitParticle().c_str())->id; - xc0_grappleMuzzle = factory.GetResourceIdByName(GetGrappleMuzzleParticle().c_str())->id; - xc4_grappleSwoosh = factory.GetResourceIdByName(GetGrappleSwooshParticle().c_str())->id; + xb4_grappleSegment = factory.GetResourceIdByName(GetGrappleSegmentParticle())->id; + xb8_grappleClaw = factory.GetResourceIdByName(GetGrappleClawParticle())->id; + xbc_grappleHit = factory.GetResourceIdByName(GetGrappleHitParticle())->id; + xc0_grappleMuzzle = factory.GetResourceIdByName(GetGrappleMuzzleParticle())->id; + xc4_grappleSwoosh = factory.GetResourceIdByName(GetGrappleSwooshParticle())->id; } protected: