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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 12:27:43 +00:00

boo lambda-API refactor

This commit is contained in:
Jack Andersen
2016-03-30 09:15:32 -10:00
parent 83b89ceee6
commit b756005aad
28 changed files with 362 additions and 251 deletions

View File

@@ -65,26 +65,26 @@ BOO_GLSL_BINDING_HEAD
" blendOut = colorOut.a * texture(fontTex, vtf.uv);\n"
"}\n";
void TextView::Resources::init(boo::GLDataFactory* factory, FontCache* fcache)
void TextView::Resources::init(boo::GLDataFactory::Context& ctx, FontCache* fcache)
{
m_fcache = fcache;
static const char* BlockNames[] = {"SpecterViewBlock"};
m_regular =
factory->newShaderPipeline(GLSLVS, GLSLFSReg, 1, "fontTex", 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, "fontTex", 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
m_subpixel =
factory->newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, "fontTex", 1, BlockNames,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
ctx.newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, "fontTex", 1, BlockNames,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
}
#if _WIN32
void TextView::Resources::init(boo::ID3DDataFactory* factory, FontCache* fcache)
void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fcache)
{
m_fcache = fcache;
@@ -187,7 +187,7 @@ void TextView::Resources::init(boo::ID3DDataFactory* factory, FontCache* fcache)
#endif
#if BOO_HAS_METAL
void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache)
void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* fcache)
{
m_fcache = fcache;
@@ -264,7 +264,7 @@ void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache
#endif
#if BOO_HAS_VULKAN
void TextView::Resources::init(boo::VulkanDataFactory* factory, FontCache* fcache)
void TextView::Resources::init(boo::VulkanDataFactory::Context& ctx, FontCache* fcache)
{
m_fcache = fcache;
@@ -284,68 +284,73 @@ void TextView::Resources::init(boo::VulkanDataFactory* factory, FontCache* fcach
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = factory->newVertexFormat(13, vdescs);
m_vtxFmt = ctx.newVertexFormat(13, vdescs);
m_regular =
factory->newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
}
#endif
TextView::TextView(ViewResources& res, View& parentView, const FontAtlas& font, Alignment align, size_t capacity)
TextView::TextView(ViewResources& res,
View& parentView, const FontAtlas& font,
Alignment align, size_t capacity)
: View(res, parentView),
m_capacity(capacity),
m_fontAtlas(font),
m_align(align)
{
m_glyphBuf =
res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
sizeof(RenderGlyph), capacity);
boo::IShaderPipeline* shader;
if (font.subpixel())
shader = res.m_textRes.m_subpixel;
else
shader = res.m_textRes.m_regular;
if (!res.m_textRes.m_vtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = res.m_factory->newVertexFormat(13, vdescs);
boo::ITexture* texs[] = {m_fontAtlas.texture()};
m_shaderBinding = res.m_factory->newShaderDataBinding(shader, m_vtxFmt,
nullptr, m_glyphBuf, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
1, texs);
}
else
{
boo::ITexture* texs[] = {m_fontAtlas.texture()};
m_shaderBinding = res.m_factory->newShaderDataBinding(shader, res.m_textRes.m_vtxFmt,
nullptr, m_glyphBuf, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
1, texs);
}
m_glyphs.reserve(capacity);
commitResources(res);
commitResources(res, [&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
buildResources(ctx, res);
m_glyphBuf =
ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(RenderGlyph), capacity);
boo::IShaderPipeline* shader;
if (font.subpixel())
shader = res.m_textRes.m_subpixel;
else
shader = res.m_textRes.m_regular;
if (!res.m_textRes.m_vtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::ModelView | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{m_glyphBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{m_glyphBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = ctx.newVertexFormat(13, vdescs);
boo::ITexture* texs[] = {m_fontAtlas.texture()};
m_shaderBinding = ctx.newShaderDataBinding(shader, m_vtxFmt,
nullptr, m_glyphBuf, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
1, texs);
}
else
{
boo::ITexture* texs[] = {m_fontAtlas.texture()};
m_shaderBinding = ctx.newShaderDataBinding(shader, res.m_textRes.m_vtxFmt,
nullptr, m_glyphBuf, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
1, texs);
}
return true;
});
}
TextView::TextView(ViewResources& res, View& parentView, FontTag font, Alignment align, size_t capacity)