mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 23:47:42 +00:00
boo lambda-API refactor
This commit is contained in:
@@ -71,17 +71,17 @@ BOO_GLSL_BINDING_HEAD
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" colorOut = texture(tex, vtf.uv) * vtf.color;\n"
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"}\n";
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void View::Resources::init(boo::GLDataFactory* factory, const IThemeData& theme)
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void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& theme)
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{
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static const char* BlockNames[] = {"SpecterViewBlock"};
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m_solidShader = factory->newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_texShader = factory->newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, "tex", 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, "tex", 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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}
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#if _WIN32
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@@ -289,16 +289,16 @@ void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& the
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#endif
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#if BOO_HAS_VULKAN
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void View::Resources::init(boo::VulkanDataFactory* factory, const IThemeData& theme)
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void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeData& theme)
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{
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boo::VertexElementDescriptor solidvdescs[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color}
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};
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m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
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m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
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m_solidShader = factory->newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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@@ -307,36 +307,29 @@ void View::Resources::init(boo::VulkanDataFactory* factory, const IThemeData& th
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
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m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
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m_texShader = factory->newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
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m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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}
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#endif
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void View::buildResources(ViewResources& res)
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void View::buildResources(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res)
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{
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m_viewVertBlockBuf =
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res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
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sizeof(ViewBlock), 1);
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m_bgVertsBinding.initSolid(res, 4, m_viewVertBlockBuf);
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ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_bgVertsBinding.initSolid(ctx, res, 4, m_viewVertBlockBuf);
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}
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View::View(ViewResources& res)
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: m_rootView(*static_cast<RootView*>(this)),
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m_parentView(*static_cast<RootView*>(this))
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{
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buildResources(res);
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}
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m_parentView(*static_cast<RootView*>(this)) {}
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View::View(ViewResources& res, View& parentView)
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: m_rootView(parentView.rootView()),
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m_parentView(parentView)
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{
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buildResources(res);
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}
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m_parentView(parentView) {}
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void View::updateSize()
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{
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@@ -351,7 +344,8 @@ void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
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if (m_viewVertBlockBuf)
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m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
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m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
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}
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@@ -362,26 +356,32 @@ void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
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m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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m_viewVertBlockBuf->load(&vb, sizeof(ViewBlock));
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if (m_viewVertBlockBuf)
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m_viewVertBlockBuf->load(&vb, sizeof(ViewBlock));
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m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
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}
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void View::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_bgVertsBinding);
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gfxQ->draw(0, 4);
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if (m_bgVertsBinding.m_shaderBinding)
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{
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gfxQ->setShaderDataBinding(m_bgVertsBinding);
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gfxQ->draw(0, 4);
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}
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}
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void View::commitResources(ViewResources& res)
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void View::commitResources(ViewResources& res, const boo::FactoryCommitFunc& commitFunc)
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{
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if (m_gfxData)
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Log.report(logvisor::Fatal, "multiple resource commits not allowed");
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m_gfxData = res.m_factory->commit();
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m_gfxData = res.m_factory->commitTransaction(commitFunc);
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}
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void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf)
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void View::VertexBufferBinding::initSolid(boo::IGraphicsDataFactory::Context& ctx,
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ViewResources& res, size_t count,
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boo::IGraphicsBuffer* viewBlockBuf)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
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m_vertsBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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@@ -390,25 +390,28 @@ void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo:
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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m_vtxFmt = ctx.newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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}
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void View::VertexBufferBinding::initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture)
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void View::VertexBufferBinding::initTex(boo::IGraphicsDataFactory::Context& ctx,
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ViewResources& res, size_t count,
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boo::IGraphicsBuffer* viewBlockBuf,
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boo::ITexture* texture)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
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m_vertsBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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@@ -417,21 +420,21 @@ void View::VertexBufferBinding::initTex(ViewResources& res, size_t count, boo::I
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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m_vtxFmt = ctx.newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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boo::ITexture* tex[] = {texture};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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boo::ITexture* tex[] = {texture};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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}
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}
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