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Lots of ScriptObject and Collision work

This commit is contained in:
2017-01-03 20:08:30 -08:00
parent daa7d510f8
commit b765ce3eb7
49 changed files with 899 additions and 182 deletions

View File

@@ -64,6 +64,36 @@ void CCollidableOBBTreeGroup::SetStaticTableIndex(u32 index)
sTableIndex = index;
}
bool CCollidableOBBTreeGroup::SphereCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool CCollidableOBBTreeGroup::SphereCollideBoolean(const CInternalCollisionStructure &)
{
return false;
}
bool CCollidableOBBTreeGroup::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableOBBTreeGroup::AABoxCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool CCollidableOBBTreeGroup::AABoxCollideBoolean(const CInternalCollisionStructure &)
{
return false;
}
bool CCollidableOBBTreeGroup::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream& in,
const CVParamTransfer& vparms,
CObjectReference* selfRef)