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Lots of ScriptObject and Collision work
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@@ -64,6 +64,36 @@ void CCollidableOBBTreeGroup::SetStaticTableIndex(u32 index)
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sTableIndex = index;
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}
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bool CCollidableOBBTreeGroup::SphereCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
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{
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return false;
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}
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bool CCollidableOBBTreeGroup::SphereCollideBoolean(const CInternalCollisionStructure &)
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{
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return false;
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}
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bool CCollidableOBBTreeGroup::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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bool CCollidableOBBTreeGroup::AABoxCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
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{
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return false;
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}
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bool CCollidableOBBTreeGroup::AABoxCollideBoolean(const CInternalCollisionStructure &)
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{
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return false;
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}
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bool CCollidableOBBTreeGroup::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream& in,
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const CVParamTransfer& vparms,
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CObjectReference* selfRef)
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