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Lots of ScriptObject and Collision work
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@@ -40,4 +40,39 @@ void CCollidableSphere::SetStaticTableIndex(u32 index)
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sTableIndex = index;
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}
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bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
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{
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return false;
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}
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namespace Collide
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{
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bool Sphere_AABox(const CInternalCollisionStructure &, CCollisionInfoList &)
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{
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return false;
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}
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bool Sphere_AABox_Bool(const CInternalCollisionStructure &)
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{
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return false;
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}
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bool Sphere_Sphere(const CInternalCollisionStructure &, CCollisionInfoList &)
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{
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return false;
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}
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure &)
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{
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return false;
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}
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}
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}
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