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Lots of ScriptObject and Collision work

This commit is contained in:
2017-01-03 20:08:30 -08:00
parent daa7d510f8
commit b765ce3eb7
49 changed files with 899 additions and 182 deletions

View File

@@ -1,5 +1,6 @@
#ifndef __URDE_CGAMECOLLISION_HPP__
#define __URDE_CGAMECOLLISION_HPP__
#include "zeus/CVector3f.hpp"
namespace urde
{
@@ -8,13 +9,26 @@ class CInternalCollisionStructure
{
};
class CActor;
class CCollisionInfo;
class CCollisionInfoList;
class CMaterialList;
class CStateManager;
class CGameCollision
{
public:
static bool NullMovingCollider(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&)
{
return false;
}
static bool NullBooleanCollider(const CInternalCollisionStructure&) { return false; }
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
static void InitCollision();
};
static bool CanBlock(const CMaterialList&, const zeus::CVector3f&);
static bool IsFloor(const CMaterialList&, const zeus::CVector3f&);
void SendMaterialMessage(CStateManager&, const CMaterialList&, CActor&);
};
}
#endif // __URDE_CGAMECOLLISION_HPP__