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Lots of ScriptObject and Collision work
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@@ -40,6 +40,7 @@ class CTexture
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void BuildC8(const void* data, size_t length);
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public:
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CTexture(ETexelFormat, s16, s16, s32);
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CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex);
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enum class EClampMode
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{
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