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Lots of ScriptObject and Collision work
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@@ -31,7 +31,7 @@ class CScriptCoverPoint : public CActor
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u32 xf8_flags = 0;
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};
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TUniqueId xfa_occupant = kInvalidUniqueId;
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TUniqueId xfc_ = kInvalidUniqueId;
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TUniqueId xfc_retreating = kInvalidUniqueId;
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std::experimental::optional<zeus::CAABox> x100_touchBounds;
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float x11c_timeLeft = 0.f;
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public:
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