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Lots of ScriptObject and Collision work
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@@ -111,7 +111,7 @@ bool CScriptDoor::IsConnectedToArea(const CStateManager& mgr, TAreaId area)
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const CScriptDock* dock = dynamic_cast<const CScriptDock*>(mgr.GetObjectById(x282_dockId));
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if (dock)
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{
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if (dock->x260_area == area)
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if (dock->GetDestinationAreaId() == area)
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return true;
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/*
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* TODO: Determine what's going on here
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