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Lots of ScriptObject and Collision work
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@@ -68,7 +68,7 @@ class CStateMachine
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public:
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CStateMachine(CInputStream& in);
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s32 GetStateIndex(const std::string& state);
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s32 GetStateIndex(const std::string& state) const;
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const std::vector<CAiState>& GetStateVector() const;
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};
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@@ -76,9 +76,9 @@ class CStateMachineState
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{
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const CStateMachine* x0_machine = nullptr;
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CAiState* x4_state = nullptr;
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float x8_ = 0;
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float xc_ = 0;
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float x10_ = 0;
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float x8_time = 0.f;
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float xc_ = 0.f;
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float x10_ = 0.f;
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union
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{
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struct
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@@ -95,12 +95,12 @@ public:
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void Update(CStateManager& mgr, CAi& ai, float delta)
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{
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x8_ += delta;
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x8_time += delta;
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if (x4_state)
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x4_state->CallFunc(mgr, ai, EStateMsg::One, delta);
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}
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void SetState(CStateManager&, CAi&, s32);
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void SetState(CStateManager &, CAi &, const std::string&);
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void SetState(CStateManager&, CAi&, const CStateMachine*, const std::string&);
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const std::vector<CAiState>* GetStateVector() const;
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void Setup(const CStateMachine* machine);
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std::string GetName() const;
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