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Lots of ScriptObject and Collision work
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@@ -170,6 +170,7 @@ public:
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CMapWorld* IMapWorld();
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const CGameArea* GetAreaAlways(TAreaId) const;
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CGameArea* GetArea(TAreaId);
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s32 GetNumAreas() const { return x18_areas.size(); }
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const IGameArea* IGetAreaAlways(TAreaId id) const;
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TAreaId IGetCurrentAreaId() const;
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TAreaId IGetAreaId(ResId id) const;
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