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Per-stage shader hashing

This commit is contained in:
Jack Andersen
2019-06-05 14:07:50 -10:00
parent 5e60131062
commit b7aa3e06d2
10 changed files with 134 additions and 48 deletions

View File

@@ -66,7 +66,7 @@ public:
const boo::AdditionalPipelineInfo PipelineInfo;
bool HasTessellation;
static constexpr bool HasHash = false;
static constexpr uint64_t Hash() { return 0; }
static constexpr bool HasStageHash = false;
const SFluidPlaneShaderInfo& info() const { return m_info; }
};
@@ -93,7 +93,7 @@ public:
const boo::VertexFormatInfo VtxFmt;
const boo::AdditionalPipelineInfo PipelineInfo;
static constexpr bool HasHash = false;
static constexpr uint64_t Hash() { return 0; }
static constexpr bool HasStageHash = false;
const SFluidPlaneDoorShaderInfo& info() const { return m_info; }
};