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CRelAngle fix

This commit is contained in:
Jack Andersen
2018-12-16 17:52:51 -10:00
parent 62d68a98da
commit b7f35e0528
14 changed files with 75 additions and 25 deletions

View File

@@ -185,8 +185,6 @@ void CPhysicsActor::MoveToWR(const zeus::CVector3f& trans, float d) {
zeus::CAxisAngle CPhysicsActor::GetRotateToORAngularMomentumWR(const zeus::CQuaternion& q, float d) const {
if (q.w() > 0.99999976)
return zeus::CAxisAngle::skZero;
if (GetEditorId().Id() == 0x77)
printf("%f\n", q.yaw());
return (xf0_inertiaTensor *
(((2.f * std::acos(q.w())) * (1.f / d)) * x34_transform.rotate(q.getImaginary()).normalized()));
}