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Reflection shader support
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@@ -89,7 +89,8 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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/* Compile HECL shader */
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static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
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//static std::string testShader = "HECLOpaque(vec4(1.0,1.0,1.0,1.0))";
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hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips, false, false, false);
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hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips,
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hecl::Backend::ReflectionType::None, false, false, false);
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std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);
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