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Attempt 4 to fix ScriptLayerController for Tom
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@@ -2004,7 +2004,7 @@ void CStateManager::UpdateAreaSounds() {
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occState = area.GetOcclusionState();
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}
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if (occState == CGameArea::EOcclusionState::Visible) {
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areas.push_back(area.GetAreaIndex());
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areas.push_back(area.GetAreaId());
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}
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}
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CSfxManager::SetActiveAreas(areas);
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