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Attempt 4 to fix ScriptLayerController for Tom
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@@ -364,7 +364,7 @@ CScriptDoor::EDoorOpenCondition CScriptDoor::GetDoorOpenCondition(CStateManager&
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}
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for (const CGameArea& aliveArea : *world) {
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if (aliveArea.GetAreaIndex() == area->GetAreaIndex()) {
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if (aliveArea.GetAreaId() == area->GetAreaId()) {
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continue;
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}
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