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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:47:42 +00:00

AGSC/ATBL/CSNG extracting and cooking

This commit is contained in:
Jack Andersen
2016-09-18 13:47:48 -10:00
parent d2e4049c3a
commit b9baa84b1d
65 changed files with 1004 additions and 338 deletions

View File

@@ -2,12 +2,14 @@
#define __DNACOMMON_ITWEAKPLAYERRES_HPP__
#include "../DNACommon.hpp"
#include "Runtime/IFactory.hpp"
namespace DataSpec
{
struct ITweakPlayerRes : BigYAML
{
using ResId = int64_t;
enum class EBeamId
{
Power,
@@ -17,6 +19,128 @@ struct ITweakPlayerRes : BigYAML
Phazon
};
ResId x4_saveStationIcon;
ResId x8_missileStationIcon;
ResId xc_elevatorIcon;
ResId x10_minesBreakFirstTopIcon;
ResId x14_minesBreakFirstBottomIcon;
ResId x18_minesBreakSecondTopIcon;
ResId x1c_minesBreakSecondBottomIcon;
/* N, U, UL, L, DL, D, DR, R, UR */
ResId x24_lStick[9];
ResId x4c_cStick[9];
/* Out, In */
ResId x74_lTrigger[2];
ResId x80_rTrigger[2];
ResId x8c_startButton[2];
ResId x98_aButton[2];
ResId xa4_bButton[2];
ResId xb0_xButton[2];
ResId xbc_yButton[2];
ResId xc4_ballTransitionsANCS;
/* Power, Ice, Wave, Plasma, Phazon */
ResId xc8_ballTransitions[5];
ResId xc8_cineGun[5];
float xf0_unkFloat;
ResId GetBeamBallTransitionModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return xc8_ballTransitions[0];
case EBeamId::Ice:
return xc8_ballTransitions[1];
case EBeamId::Plasma:
return xc8_ballTransitions[3];
case EBeamId::Wave:
return xc8_ballTransitions[2];
case EBeamId::Phazon:
return xc8_ballTransitions[4];
}
}
ResId GetBeamCineModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return xc8_cineGun[0];
case EBeamId::Ice:
return xc8_cineGun[1];
case EBeamId::Plasma:
return xc8_cineGun[3];
case EBeamId::Wave:
return xc8_cineGun[2];
case EBeamId::Phazon:
return xc8_cineGun[4];
}
}
void ResolveResources(const urde::IFactory& factory)
{
x4_saveStationIcon = factory.GetResourceIdByName(GetSaveStationIcon().c_str())->id;
x8_missileStationIcon = factory.GetResourceIdByName(GetMissileStationIcon().c_str())->id;
xc_elevatorIcon = factory.GetResourceIdByName(GetElevatorIcon().c_str())->id;
x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
for (int i=0 ; i<9 ; ++i)
x24_lStick[i] = factory.GetResourceIdByName(GetLStick(i).c_str())->id;
for (int i=0 ; i<9 ; ++i)
x4c_cStick[i] = factory.GetResourceIdByName(GetCStick(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x74_lTrigger[i] = factory.GetResourceIdByName(GetLTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x80_rTrigger[i] = factory.GetResourceIdByName(GetRTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x8c_startButton[i] = factory.GetResourceIdByName(GetStartButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x98_aButton[i] = factory.GetResourceIdByName(GetAButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xa4_bButton[i] = factory.GetResourceIdByName(GetBButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xb0_xButton[i] = factory.GetResourceIdByName(GetXButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xbc_yButton[i] = factory.GetResourceIdByName(GetYButton(i).c_str())->id;
xc4_ballTransitionsANCS = factory.GetResourceIdByName(GetBallTransitionsANCS().c_str())->id;
for (int i=0 ; i<5 ; ++i)
xc8_ballTransitions[i] = factory.GetResourceIdByName(GetBallTransitionModel(i).c_str())->id;
for (int i=0 ; i<5 ; ++i)
xc8_cineGun[i] = factory.GetResourceIdByName(GetBeamCineModel(i).c_str())->id;
xf0_unkFloat = GetUnkFloat();
}
protected:
virtual const std::string& GetSaveStationIcon() const=0;
virtual const std::string& GetMissileStationIcon() const=0;
virtual const std::string& GetElevatorIcon() const=0;
@@ -26,96 +150,23 @@ struct ITweakPlayerRes : BigYAML
virtual const std::string& GetMinesBreakSecondTopIcon() const=0;
virtual const std::string& GetMinesBreakSecondBottomIcon() const=0;
virtual const std::string& GetLStickN() const=0;
virtual const std::string& GetLStickU() const=0;
virtual const std::string& GetLStickUL() const=0;
virtual const std::string& GetLStickL() const=0;
virtual const std::string& GetLStickDL() const=0;
virtual const std::string& GetLStickD() const=0;
virtual const std::string& GetLStickDR() const=0;
virtual const std::string& GetLStickR() const=0;
virtual const std::string& GetLStickUR() const=0;
virtual const std::string& GetLStick(size_t idx) const=0;
virtual const std::string& GetCStick(size_t idx) const=0;
virtual const std::string& GetCStickN() const=0;
virtual const std::string& GetCStickU() const=0;
virtual const std::string& GetCStickUL() const=0;
virtual const std::string& GetCStickL() const=0;
virtual const std::string& GetCStickDL() const=0;
virtual const std::string& GetCStickD() const=0;
virtual const std::string& GetCStickDR() const=0;
virtual const std::string& GetCStickR() const=0;
virtual const std::string& GetCStickUR() const=0;
virtual const std::string& GetLTriggerOut() const=0;
virtual const std::string& GetLTriggerIn() const=0;
virtual const std::string& GetRTriggerOut() const=0;
virtual const std::string& GetRTriggerIn() const=0;
virtual const std::string& GetStartButtonOut() const=0;
virtual const std::string& GetStartButtonIn() const=0;
virtual const std::string& GetAButtonOut() const=0;
virtual const std::string& GetAButtonIn() const=0;
virtual const std::string& GetBButtonOut() const=0;
virtual const std::string& GetBButtonIn() const=0;
virtual const std::string& GetXButtonOut() const=0;
virtual const std::string& GetXButtonIn() const=0;
virtual const std::string& GetYButtonOut() const=0;
virtual const std::string& GetYButtonIn() const=0;
virtual const std::string& GetLTrigger(size_t idx) const=0;
virtual const std::string& GetRTrigger(size_t idx) const=0;
virtual const std::string& GetStartButton(size_t idx) const=0;
virtual const std::string& GetAButton(size_t idx) const=0;
virtual const std::string& GetBButton(size_t idx) const=0;
virtual const std::string& GetXButton(size_t idx) const=0;
virtual const std::string& GetYButton(size_t idx) const=0;
virtual const std::string& GetBallTransitionsANCS() const=0;
virtual const std::string& GetBallTransitionsPowerBeamModel() const=0;
virtual const std::string& GetBallTransitionsIceBeamModel() const=0;
virtual const std::string& GetBallTransitionsWaveBeamModel() const=0;
virtual const std::string& GetBallTransitionsPlasmaBeamModel() const=0;
virtual const std::string& GetBallTransitionsPhazonBeamModel() const=0;
virtual const std::string& GetPowerBeamCineModel() const=0;
virtual const std::string& GetIceBeamCineModel() const=0;
virtual const std::string& GetWaveBeamCineModel() const=0;
virtual const std::string& GetPlasmaBeamCineModel() const=0;
virtual const std::string& GetPhazonBeamCineModel() const=0;
virtual const std::string& GetBallTransitionModel(size_t idx) const=0;
virtual const std::string& GetBeamCineModel(size_t idx) const=0;
const std::string& GetBeamBallTransitionModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return GetBallTransitionsPowerBeamModel();
case EBeamId::Ice:
return GetBallTransitionsIceBeamModel();
case EBeamId::Plasma:
return GetBallTransitionsPlasmaBeamModel();
case EBeamId::Wave:
return GetBallTransitionsWaveBeamModel();
case EBeamId::Phazon:
return GetBallTransitionsPhazonBeamModel();
}
}
const std::string& GetBeamCineModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return GetPowerBeamCineModel();
case EBeamId::Ice:
return GetIceBeamCineModel();
case EBeamId::Plasma:
return GetPlasmaBeamCineModel();
case EBeamId::Wave:
return GetWaveBeamCineModel();
case EBeamId::Phazon:
return GetPhazonBeamCineModel();
}
}
virtual float GetUnkFloat() const=0;
};
}